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#include <GL/glut.h>

void SetupRC() {
    glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
    glColor3f(0.0f, 0.0f, 0.0f);
    glPointSize(20);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    gluOrtho2D(0.0, 500.0, 0.0, 500.0);
}

void RenderScene() {
    glClear(GL_COLOR_BUFFER_BIT);


    glBegin(GL_POINTS);
    glVertex2f(0.0f, 0.0f);
    glVertex2f(500.0f, 500.0f);
    glVertex2f(400.0f, 400.0f);

    glColor3f(1.0f, 1.0f, 1.0f);
    glVertex2f(250.0f, 250.0f);
    glVertex2f(0.0f, 250.0f);

    glVertex2f(500.0f, 250.0f);


    glEnd();

    glFlush();
}

int main(int argc, char** argv) {
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(500, 500);
    glutCreateWindow("Kero");

    SetupRC();
    glutDisplayFunc(RenderScene);
    glutMainLoop();
    return 0;
}
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